# Death Worm *Small* *Monstrosity* *unaligned* - **Armor Class:** 13 (natural armor) - **Hit Points:** 44 (8d6+16) - **Speed:** walk 20 ft. burrow 20 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 3, page 106 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 9 (-1) | 15 (+2) | 14 (+2) | 1 (-5) | 11 (+0) | 3 (-4) | - **Skills:** perception +0 - **Damage Immunities:** lightning - **Senses:** tremorsense 60', passive Perception 10 - **Languages:** — ### Special Abilities - **Detect Life:** Can sense the general direction of creatures that aren't Constructs or Undead within 1 mile of it. - **Discharge:** When a creature ends its turn within 5 ft. of a death worm the creature takes 2 (1d4) lightning. - **Dreaming Venom:** iIEvery 24 hrs that elapse it must re-save reducing its hp max by 2 (1d4) on a failure. The poison is neutralized on a success. Target dies if dreaming venom reduces its hp max to 0. This reduction lasts until the poison is neutralized. - **Lightning Arc:** When a creature starts its turn within 15 ft. of at least two death worms the creature must make DC 14 Dex save or take 5 (2d4) lightning. The creature has disadvantage on the save if it is within 15 ft. of three or more death worms. - **Regeneration:** Regains 3 hp at the start of its turn if it has at least 1 hp. ### Actions - **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage + 2 (1d4) lightning and 4 (1d8) poison and the target must make DC 12 Con save or succumb to worm's Dreaming Venom (above). - **Spit Poison:** Ranged Weapon Attack: +4 to hit 15/30' one creature. 9 (2d8) poison and the target must make DC 12 Con save or succumb to the worm's venom (see Dreaming Venom).