# Clockwork Conductor *Small* *Construct* *lawful neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 28 (8d6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 3, page 87 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 12 (+1) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | - **Skills:** perception +1 - **Damage Immunities:** lightning, poison, psychic, thunder - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60', passive Perception 13 - **Languages:** understands the languages of its creator but can't speak ### Special Abilities - **Construct Nature:** Doesn't require air food drink or sleep. - **Immutable Form:** Immune: form-altering spells/effects. - **Magic Resistance:** Advantage: spell/magic effect saves. - **Metronomic Aura:** When a friendly creature within 20' of conductor makes an attack or Cha (Performance) check creature can treat d20 roll as a 10 instead of die's actual roll. ### Actions - **Conductive Baton:** Melee Weapon Attack: +3 to hit, 5 ft., one target, 3 (1d4+1) bludgeoning damage + 4 (1d8) lightning and target can't take reactions until start of its next turn. - **Overclocked Finale (Recharge: Short/Long Rest):** Makes a grand sacrifice spurring its allies on in a final masterstroke. Each friendly creature within 30' of conductor that can see it gains a +5 bonus to attack rolls damage rolls and ability checks until the end of the conductor's next turn. Roll a d6. On a 1 to 4 conductor can't use Concerted Effort until it finishes a short rest. On a 5 or 6 it can't use Concerted Effort and its Metronomic Aura becomes inactive until it finishes a short rest. ### Bonus Actions - **Concerted Effort:** Inspires itself or one friendly creature it can see within 30' of it until start of conductor's next turn. When target makes an attack roll or a Con save to maintain concentration on a spell target can roll d4 and add result to attack or save.