# Birgemon Seal *Medium* *Aberration* *unaligned* - **Armor Class:** 12 - **Hit Points:** 60 (8d8+24) - **Speed:** walk 20 ft. swim 60 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 3, page 57 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 15 (+2) | 16 (+3) | 4 (-3) | 12 (+1) | 9 (-1) | - **Skills:** perception +1 - **Damage Resistances:** acid, cold - **Senses:** darkvision 60', passive Perception 13 - **Languages:** — ### Special Abilities - **Frozen to the Spot:** When on snow or ice the birgemon seal can't be moved vs. its will. - **Hold Breath:** Can hold its breath for 90 min. ### Actions - **Multiattack:** One Bite attack one Toothy Maw attack and three Tendril attacks. It can replace all three Tendril attacks with use of Reel. - **Bite:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage. - **Toothy Maw:** Melee Weapon Attack: +4 to hit, 5 ft., one target, 9 (2d6+2) piercing damage. - **Tendril:** Melee Weapon Attack: +4 to hit, 15 ft., one target, The target is grappled (escape DC 13) if it is a Med or smaller creature and the seal can't use the same tendril on another target. If a creature is grappled by two or more tendrils it is also Restrained. - **Reel:** Pulls each creature grappled by it up to 10 ft. straight toward it. ### Bonus Actions - **Ice Slide:** If the birgemon seal moves at least 10 ft. in a straight line while on snow or ice during its turn it can slide up to 40 feet.