# Young Wind Dragon *Large* *Dragon* *Chaotic Neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 123 (13d10 + 52) - **Speed:** walk 90 ft. fly 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 135 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 16 (+3) | 18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | - **Saving Throws**: Dex +6, Con +7, Wis +4, Cha +6 - **Skills:** Acrobatics +9, Intimidation +6, Perception +7, Stealth +6 - **Damage Vulnerabilities:** False - **Damage Immunities:** lightning - **Damage Resistances:** cold - **Condition Immunities:** False - **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 17 - **Languages:** Common, Draconic, Primordial ### Special Abilities - **Elusive:** The dragon has advantage on ability checks and saving throws made to avoid or escape an effect that would reduce its speed or grapple or restrain it. - **Storm Sight:** The dragon can see through areas obscured by fog, mist, clouds, or precipitation. ### Actions - **Multiattack:** The dragon makes one Bite attack and two Claw attacks. - **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - **Tempest Breath (Recharge 5-6):** The dragon exhales a blast of stormy wind in a 30-foot cone. Each creature in that area must make a DC 15 Strength saving throw. On a failure, a creature takes 27 (6d8) bludgeoning damage and is pushed up to 15 feet away from the dragon and knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone. Unprotected flames, such as torches, in the area are extinguished, and protected flames, such as those in lanterns, have a 50 percent chance of being extinguished.