# Weeping Treant *Huge* *Plant* *Neutral* - **Armor Class:** 17 (natural armor) - **Hit Points:** 105 (10d12 + 40) - **Speed:** walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 369 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 8 (-1) | 18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | - **Skills:** Insight +6 - **Damage Vulnerabilities:** fire - **Damage Immunities:** False - **Damage Resistances:** bludgeoning, piercing - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Druidic, Elvish, Sylvan, Umbral ### Special Abilities - **Siege Monster:** The weeping treant deals double damage to objects and structures. - **Speak with Plants:** The weeping treant can communicate with plants as if they shared a language. - **Weep Acid:** Thick tears of dark, acidic sap stream continuously down the treant's face and trunk. A creature that touches the weeping treant or hits it with a melee attack while within 5 feet of it must succeed on a DC 15 Dexterity saving throw or take 3 (1d6) acid damage. ### Actions - **Multiattack:** The weeping treant makes two Slam or Rock attacks. - **Slam:** Melee Weapon Attack: +8 to hit, reach 5 ft., single target. Hit: 15 (3d6 + 5) bludgeoning damage plus 3 (2d6) acid damage, and the target takes 3 (1d6) acid damage at the end of its next turn unless it or another creature takes an action to wipe off the acid. - **Rock:** Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.