# Voidling *Large* *Aberration* *Chaotic Evil* - **Armor Class:** 15 - **Hit Points:** 180 (24d10 + 48) - **Speed:** walk 50 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Tome of Beasts 2023, page 390 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 21 (+5) | 15 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | - **Saving Throws**: Con +6, Int +6, Wis +7, Cha +4 - **Skills:** Stealth +9 - **Damage Vulnerabilities:** radiant - **Damage Immunities:** necrotic - **Damage Resistances:** False - **Condition Immunities:** exhaustion, petrified, prone - **Senses:** truesight 60 ft., passive Perception 13 - **Languages:** Void Speech, telepathy 60 ft. ### Special Abilities - **Darkness Regeneration:** While in an area of dim light or darkness, the voidling regains 5 hp at the start of its turn if it has at least 1 hp. - **Magic Resistance:** The voidling has advantage on saving throws against spells and other magical effects. - **Void Traveler:** The voidling doesn't require air, food, drink, sleep, or ambient pressure. ### Actions - **Multiattack:** The voidling makes four Shadow Tendril or Necrotic Bolt attacks. If two Necrotic Bolt attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or be frightened until the end of its next turn. - **Shadow Tendril:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 10 (3d6) necrotic damage. - **Necrotic Bolt:** Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 17 (4d6 + 3) necrotic damage. - **Shadow's Grasp (Recharge 5-6):** The voidling releases a wave of small, grasping tendrils of shadow. Each creature within 20 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 49 (14d6) necrotic damage and is restrained by tendrils of shadow for 1 minute. On a success, a creature takes half the damage and isn't restrained. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.