# Snow Queen *Medium* *Fey* *Neutral Evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 182 (28d8 + 56) - **Speed:** walk 40 ft. - **Challenge Rating:** 16 (15,000 XP) - **Source:** Tome of Beasts 2023, page 184 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 18 (+4) | 14 (+2) | 18 (+4) | 20 (+5) | 18 (+4) | - **Saving Throws**: Dex +9, Con +7, Cha +9 - **Skills:** Perception +10, Stealth +9 - **Damage Vulnerabilities:** False - **Damage Immunities:** cold - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons - **Condition Immunities:** charmed, exhaustion, frightened - **Senses:** blindsight 10 ft., darkvision 120 ft., passive Perception 20 - **Languages:** Common, Elvish, Giant, Sylvan ### Special Abilities - **Ice Climb:** When climbing on ice, the Snow Queen has a climbing speed of 20 feet, and she can climb difficult surfaces made of ice and snow, including upside down on ceilings, without needing to make an ability check. - **Icy Weapons:** The Snow Queen's weapon attacks are magical. When she hits with any weapon, the weapon deals an extra 2d6 cold damage (included in the attack). - **Legendary Resistance (3/Day):** If the Snow Queen fails a saving throw, she can choose to succeed instead. - **Snowsight:** The Snow Queen can see through areas obscured by snowfall, sleet, rain, and other wintry precipitation without penalty. - **Snow Walk:** The Snow Queen can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost her extra movement. ### Actions - **Multiattack:** The Snow Queen makes two Claw or Ice Bolt attacks. - **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) cold damage. - **Ice Bolt:** Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 7 (2d6) cold damage. The target's speed is reduced by 10 feet until the end of its next turn. - **Cold Snap (Recharge 5-6):** The Snow Queen causes the temperature around her to drop dramatically. Each creature without 30 feet of the Snow Queen must make a DC 18 Constitution saving throw. On a failure, a creature takes 42 (12d6) cold damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion. A creature that is immune to cold damage doesn't suffer exhaustion, even if it fails the saving throw. A creature that fails the saving throw by 5 or more is petrified in ice for 1 minute. A petrified creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A petrified creature that takes fire damage has advantage on the saving throw to end the effect. The Snow Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Snow Queen regains spent legendary actions at the start of her turn. ### Legendary Actions - **Attack:** The Snow Queen makes a Claw or Ice Bolt attack. - **Move:** The Snow Queen moves up to her speed without provoking opportunity attacks. - **Snowblind:** One creature the Snow Queen can see within 120 feet of her must succeed on a DC 18 Dexterity saving throw or be blinded by swirling snow until the end of its next turn. - **Wintry Swirl (Costs 2 Actions):** Each creature within 15 feet of the Snow Queen must succeed on a DC 18 Constitution saving throw or have vulnerability to cold damage until the end of its next turn. A creature with immunity to cold damage that fails this saving throw instead loses its immunity to cold damage but isn't vulnerable to it.