# Sand Hag *Medium* *Fey* *Chaotic Evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 120 (16d8 + 48) - **Speed:** walk 30 ft. burrow 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 229 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 16 (+3) | 16 (+3) | 14 (+2) | 16 (+3) | - **Skills:** Deception +6, Perception +5, Stealth +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 120 ft., passive Perception 15 - **Languages:** Common, Dwarvish, Giant, Gnomish ### Special Abilities - **Magic Resistance:** The sand hag has advantage on saving throws against spells and other magical effects. - **Mimicry:** The sand hag can mimic animal sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 16 Wisdom (Insight) check. - **Scorpion Walk:** Difficult terrain composed of sand or gravel doesn't cost the hag extra movement. In addition, while in sandy terrain, she doesn't leave tracks and has tremorsense out to a range of 30 feet. ### Actions - **Multiattack:** The hag makes three Claw attacks. If two Claw attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or suffer one level of exhaustion. A creature can't suffer more than two levels of exhaustion from this effect. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. - **Illusory Appearance:** The sand hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and Humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies. - **Scouring Sirocco (Recharge 5-6):** The sand hag generates a blast of hot wind and sand in a 30-foot cone. Each creature in the area must make a DC 14 Constitution saving throw. On a failure, a creature takes 14 (4d6) slashing damage and 9 (2d8) fire damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The area is heavily obscured by airborne sand until the start of the sand hag's next turn. - **Spellcasting:** The sand hag casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14):
At will: silent image
3/day each: hallucinatory terrain (as an action), major image