# Salt Golem *Large* *Construct* *Unaligned* - **Armor Class:** 17 (natural armor) - **Hit Points:** 115 (11d10 + 55) - **Speed:** walk 20 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Tome of Beasts 2023, page 218 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 9 (-1) | 20 (+5) | 3 (-4) | 11 (+0) | 1 (-5) | - **Skills:** Athletics +9 - **Damage Vulnerabilities:** False - **Damage Immunities:** fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons - **Damage Resistances:** False - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 120 ft., passive Perception 10 - **Languages:** understands the languages of its creator but can’t speak ### Special Abilities - **Blinding Salt Spray:** When the salt golem takes damage, thousands of tiny salt crystals erupt from the golem's body, and each creature within 5 feet of the golem must succeed on a DC 17 Dexterity saving throw or be blinded until the end of its next turn. - **Construct Nature:** The golem doesn't require air, food, drink, or sleep. - **Dehydrating Fists:** The salt golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 necrotic damage (included in the attack). - **Immutable Form:** The golem is immune to any spell or effect that would alter its form. - **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The salt golem makes two Slam attacks. If both attacks hit one creature, the target must succeed on a DC 17 Constitution saving throw or suffer one level of exhaustion. - **Slam:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage plus 18 (4d8) necrotic damage.