# Ratfolk Rogue *Small* *Humanoid* *Neutral* - **Armor Class:** 15 (studded leather) - **Hit Points:** 31 (7d6 + 7) - **Speed:** walk 10 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2023, page 302 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 7 (-2) | 16 (+3) | 12 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | - **Skills:** Acrobatics +5, Perception +2, Stealth +7 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Thieves Cant ### Special Abilities - **Nimbleness:** The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk. - **Pack Tactics:** The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated. ### Actions - **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage. - **Light Crossbow:** Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage. ### Bonus Actions - **Cunning Action:** The ratfolk rogue takes the Dash, Disengage, or Hide action.