# Noctiny *Medium* *Humanoid* *Neutral Evil* - **Armor Class:** 13 (studded leather) - **Hit Points:** 52 (8d8 + 16) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 2023, page 287 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** frightened - **Senses:** passive Perception 10 - **Languages:** Common ### Special Abilities - **Eldritch Weapons:** The noctiny's weapon attacks are magical. When the noctiny hits with any weapon, the weapon deals an extra 1d6 force damage (included in the attack). - **Magic Resistance:** The noctiny has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The noctiny makes two Quarterstaff or Eldritch Fury attacks. - **Quarterstaff:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage if used in two hands, plus 3 (1d6) force damage. - **Eldritch Fury:** Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 10 (2d6 + 3) force damage.