# Mahoru *Large* *Monstrosity* *Unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 105 (14d10 + 28) - **Speed:** walk 60 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 260 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 19 (+4) | 14 (+2) | 3 (-4) | 12 (+1) | 7 (-2) | - **Skills:** Perception +3, Stealth +6 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** — ### Special Abilities - **Amphibious:** The mahoru can breathe air and water. - **Blood Frenzy:** The mahoru has advantage on melee attack rolls against any creature that doesn't have all of its hp. - **Keen Sight and Smell:** The mahoru has advantage on Wisdom (Perception) checks that rely on sight or smell. - **Pack Tactics:** The mahoru has advantage on attack rolls against a creature if at least one of the mahoru's allies is within 5 feet of the creature and the ally isn't incapacitated. ### Actions - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) slashing damage. If the mahoru scores a critical hit, the target must succeed on a DC 14 Strength saving throw or the mahoru bites off one of the target's limbs. A creature is immune to this effect if it is immune to slashing damage. - **Roar:** The mahoru roars while above water or emits a loud, low thrum while underwater. Each creature within 30 feet of the mahoru that can hear the roar or thrum must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A creature that fails the saving throw by 5 or more is also paralyzed until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Roar of all mahoru for the next 24 hours.