# Lindwurm *Large* *Dragon* *Neutral Evil* - **Armor Class:** 15 - **Hit Points:** 136 (16d10 + 48) - **Speed:** walk 20 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 255 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 20 (+5) | 16 (+3) | 6 (-2) | 12 (+1) | 8 (-1) | - **Saving Throws**: Str +7, Dex +8, Con +6 - **Skills:** Acrobatics +8, Athletics +7, Perception +4, Stealth +8 - **Damage Vulnerabilities:** fire - **Damage Immunities:** cold - **Damage Resistances:** False - **Condition Immunities:** paralyzed, unconscious - **Senses:** darkvision 60 ft., tremorsense 120 ft., passive Perception 14 - **Languages:** Draconic ### Special Abilities - **Ice Walk:** The lindwurm can move across icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement. - **Sure-Footed Skater:** While the lindwurm is on snow or ice, it has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ### Actions - **Multiattack:** The lindwurm makes one Bite attack and two Claw attacks. It can replace its Bite attack with one Constrict attack. - **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or contract a disease and be poisoned until the disease is cured. At the end of each long rest, the diseased creature must repeat the saving throw. On a failure, the creature suffers one level of exhaustion and doesn't regain expended Hit Dice from the rest. On a success, the creature's exhaustion level decreases by one, and it regains expended Hit Dice as normal from the rest. If a successful saving throw reduces the diseased creature's level of exhaustion below 1, the creature recovers from the disease, ending it. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - **Constrict:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the lindwurm can't Constrict another target.