# Kot Bayun *Medium* *Monstrosity* *Neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 66 (12d8 + 12) - **Speed:** walk 20 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2023, page 248 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | - **Saving Throws**: Dex +5 - **Skills:** Stealth +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Sylvan ### Actions - **Multiattack:** The kot bayun can use its Slumbering Song. It then makes one Bite attack and two Claw attacks. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. - **Invisibility:** The kot bayun magically turns invisible until it attacks or uses Slumbering Song, or until its concentration ends (as if concentrating on a spell). Any equipment the kot bayun wears or carries is invisible with it. - **Slumbering Song:** The kot bayun sings a magical song to one creature it can see within 60 feet of it. The target must succeed on a DC 13 Charisma saving throw on fall unconscious for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the kot bayun uses a bonus action on its subsequent turns to continue singing, the target has disadvantage on this saving throw. Otherwise, the effect ends for a target if the target takes damage while below half its hp maximum. - **Healing Purr (2/Day):** The kot bayun purrs at a creature it can see within 15 feet of it. The target magically regains 10 (3d6) hp and is freed from any disease, poison, blindness, or deafness.