# Flab Giant *Large* *Giant* *Chaotic Evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 110 (13d10 + 39) - **Speed:** walk 20 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2023, page 206 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 6 (-2) | 16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | - **Saving Throws**: Con +5 - **Skills:** Perception +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison - **Damage Resistances:** False - **Condition Immunities:** poisoned - **Senses:** passive Perception 13 - **Languages:** Common, Dwarvish, Giant ### Special Abilities - **Massive Bulk:** A flab giant can't take the Dash action. In addition, a creature attempting to grapple, push, or knock the giant prone has disadvantage on attack rolls and ability checks to do so. ### Actions - **Multiattack:** The giant makes two Slam attacks. If both attacks hit a Medium or smaller creature, the target is grappled (escape DC 15). - **Slam:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage. - **Squatting Pin:** One creature grappled by the flab giant must make a DC 15 Strength saving throw. On a failure, a creature takes 22 (5d6 + 5) bludgeoning damage and is restrained until the grapple ends. On a success, a creature takes half the damage and isn't restrained, but it remains grappled until it escapes. While restrained, a creature takes 8 (1d6 + 5) bludgeoning damage at the start of each of the giant's turns. If the flab giant moves, the target is no longer restrained or grappled.