# Fate Eater *Medium* *Aberration* *Neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 130 (20d8 + 40) - **Speed:** walk 40 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2023, page 168 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 12 (+1) | 14 (+2) | 18 (+4) | 16 (+3) | 9 (-1) | - **Saving Throws**: Con +5 - **Skills:** Arcana +7, History +7, Insight +6, Religion +7 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** charmed, frightened - **Senses:** truesight 60 ft., passive Perception 13 - **Languages:** understands all but can’t speak, telepathy 100 ft. ### Special Abilities - **Visionary Flesh:** A creature that eats the flesh of a fate eater must make a DC 15 Constitution saving throw. On a failure, the creature is poisoned for 1 hour. On a success, the creature gains the benefits of the divination spell. ### Actions - **Multiattack:** The fate eater makes two Bite attacks. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 7 (2d6) necrotic damage. - **Alter Fate (Recharge 5-6):** The fate eater alters the fate of one creature it can see within 30 feet of it. The creature must make a DC 15 Charisma saving throw. On a failure, the creature takes 36 (8d8) psychic damage, and its fate is altered. Roll a d6 to determine which of the following alterations affects the creature. On a success, the creature takes half the damage, and its fate isn't altered. A creature with an altered fate for 1 minute or less can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Otherwise, a creature with an altered fate can repeat the saving throw at the end of each long rest, ending the effect on itself on a success.