# Eye Golem *Large* *Construct* *Unaligned* - **Armor Class:** 20 (natural armor) - **Hit Points:** 157 (15d10 + 75) - **Speed:** walk 30 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Tome of Beasts 2023, page 216 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 9 (-1) | 20 (+5) | 5 (-3) | 11 (+0) | 1 (-5) | - **Skills:** Perception +8 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison, psychic, radiant; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons - **Damage Resistances:** False - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** truesight 120 ft., passive Perception 18 - **Languages:** understands the languages of its creator but can’t speak ### Special Abilities - **Blinding Demise:** When the golem reduces a creature to 0 hp, it can blind the creature permanently. If it does so, the creature is reduced to 1 hp instead. - **Construct Nature:** The golem doesn't require air, food, drink, or sleep. - **Immutable Form:** The golem is immune to any spell or effect that would alter its form. - **Light-Infused Fists:** The golem's Slam attacks are magical. When the golem hits with a Slam attack, the attack deals an extra 4d8 radiant damage (included in the attack). - **Magic Resistance:** The golem has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The eye golem can use its Primal Voice of Doom. It then makes two Slam attacks. - **Slam:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 6) bludgeoning damage plus 18 (4d8) radiant damage. - **Gaze of Ancient Light (Recharge 5-6):** The golem opens all of its eyes and emits a burst of blinding light. Each creature within 30 feet of it must make a DC 17 Dexterity saving throw. On a failure, a creature takes 35 (10d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A creature that fails the saving throw by 5 or more is also stunned until the end of its next turn. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Primal Voice of Doom:** The golem intones a disturbing invocation of the sun god at one creature it can see within 30 feet of it. The target must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.