# Erina *Small* *Humanoid* *Neutral* - **Armor Class:** 12 (leather armor) - **Hit Points:** 22 (4d6 + 8) - **Speed:** walk 20 ft. burrow 20 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 2023, page 166 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 9 (-1) | 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** poison - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common, Erina ### Special Abilities - **Keen Smell:** The erina has advantage on Wisdom (Perception) checks that rely on smell. - **Hardy:** The erina has advantage on saving throws against poison. - **Spines:** A creature that touches the erina or hits it with a melee attack while within 5 feet of it takes 2 (1d4) piercing damage. In addition, a creature grappled by or grappling the erina takes 2 (1d4) piercing damage at the start of the erina's turn. ### Actions - **Dagger:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. - **Sling:** Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.