# Deathcap Myconid *Medium* *Plant* *Neutral Evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 90 (12d8 + 36) - **Speed:** walk 20 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2023, page 280 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 14 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 11 (+0) | 9 (-1) | - **Skills:** - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** — ### Special Abilities - **Sunlight Hypersensitivity:** The deathcap takes 10 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks. ### Actions - **Multiattack:** The myconid can use its Eject Spores. It then makes two Spore-Coated Fist attacks. - **Spore-Coated Fist:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) poison damage. - **Eject Spores:** The myconid ejects one of the following types of spores at one creature it can see within 15 feet of it.