# Chort Devil *Medium* *Fiend* *Lawful Evil* - **Armor Class:** 18 (natural armor) - **Hit Points:** 187 (15d8 + 120) - **Speed:** walk 30 ft. - **Challenge Rating:** 12 (8,400 XP) - **Source:** Tome of Beasts 2023, page 93 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 24 (+7) | 20 (+5) | 26 (+8) | 18 (+4) | 20 (+5) | 20 (+5) | - **Saving Throws**: Str +11, Dex +9, Con +12, Int +8, Cha +9 - **Skills:** Athletics +11, Deception +9, Insight +9, Perception +9 - **Damage Vulnerabilities:** False - **Damage Immunities:** cold, fire, poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons - **Condition Immunities:** poisoned - **Senses:** darkvision 120 ft., passive Perception 19 - **Languages:** Celestial, Common, Infernal, telepathy 120 ft. ### Special Abilities - **Devil's Sight:** Magical darkness doesn't impede the chort devil's darkvision. - **Hellish Weapons:** The chort devil's weapon attacks are magical. When the devil hits with any weapon, the weapon deals an extra 4d6 fire damage (included in the attack). - **Magic Resistance:** The chort devil has advantage on saving throws against spells and other magical effects. ### Actions - **Multiattack:** The chort devil makes one Claw attack and two Ranseur attacks, or it makes four Hurl Flame attacks. - **Claw:** Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage plus 14 (4d6) fire damage, and the target must succeed on a DC 17 Constitution saving throw or have disadvantage on ability checks and saving throws that use Charisma for 1 hour or until cured by a lesser restoration spell or similar magic. - **Ranseur:** Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 7) piercing damage plus 14 (4d6) fire damage. - **Hurl Flame:** Ranged Spell Attack: +9 to hit, range 120 ft., one target. Hit: 19 (4d6 + 5) fire damage. - **Teleport:** The chort devil magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. - **Spellcasting:** The chort devil casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: charm person, illusory script (as an action)
3/day each: dispel magic, modify memory
1/day: haste