# Chernomoi *Tiny* *Fey* *Neutral* - **Armor Class:** 14 - **Hit Points:** 32 (5d4 + 20) - **Speed:** walk 20 ft. fly 20 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2023, page 54 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 9 (-1) | 18 (+4) | 18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | - **Skills:** Acrobatics +6, Perception +2, Stealth +6 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Draconic, Sylvan ### Actions - **Scimitar:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - **Shriek (Recharge 5-6):** The chernomoi emits a loud shriek that is audible out to 100 feet. Each creature within 60 feet of the chernomoi and that can hear it must make a DC 13 Constitution saving throw, taking 10 (3d6) thunder damage on a failed save, or half as much damage on a successful one. - **Spellcasting:** The chernomoi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, mage hand, mending, message, prestidigitation
1/day each: detect poison and disease, dimension door