# Ancient Sea Dragon *Gargantuan* *Dragon* *Neutral Evil* - **Armor Class:** 22 (natural armor) - **Hit Points:** 518 (28d20 + 224) - **Speed:** walk 80 ft. fly 40 ft. - **Challenge Rating:** 23 (50,000 XP) - **Source:** Tome of Beasts 2023, page 125 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 29 (+9) | 10 (+0) | 27 (+8) | 19 (+4) | 17 (+3) | 21 (+5) | - **Saving Throws**: Dex +7, Con +15, Wis +10, Cha +12 - **Skills:** Perception +17, Stealth +7 - **Damage Vulnerabilities:** False - **Damage Immunities:** cold - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 27 - **Languages:** Common, Draconic, Primordial ### Special Abilities - **Amphibious:** The dragon can breathe air and water. - **Legendary Resistance (3/Day):** If the dragon fails a saving throw, it can choose to succeed instead. - **Siege Monster:** The dragon deals double damage to objects and structures. ### Actions - **Multiattack:** The dragon uses its Frightful Presence. It then makes one Bite attack and two Fin attacks. - **Bite:** Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 14 (4d6) cold damage. - **Fin:** Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage. - **Tail:** Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. - **Frightful Presence:** Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. - **Tidal Breath (Recharge 5-6):** The dragon exhales a crushing wave of frigid seawater in a 90-foot cone. Each creature in that area must make a DC 23 Dexterity saving throw. On a failure, the creature takes 44 (8d10) bludgeoning damage and 44 (8d10) cold damage and is pushed up to 45 feet away from the dragon and knocked prone. On a success, the creature takes half the damage and isn't pushed or knocked prone. The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. ### Legendary Actions - **Detect:** The dragon makes a Wisdom (Perception) check. - **Tail Attack:** The dragon makes a Tail attack. - **Wing Attack (Costs 2 Actions):** The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then move up to half its flying speed, or swimming speed if in the water.