# Web Zombie *Medium* *Undead* *neutral evil* - **Armor Class:** 8 - **Hit Points:** 22 (3d8+9) - **Speed:** climb 30 ft. walk 20 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2, page 209 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 6 (-2) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) | - **Saving Throws**: Wis +0 - **Skills:** - **Damage Immunities:** poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 8 - **Languages:** understands the languages it knew in life but can’t speak ### Special Abilities - **Necrotic Weapons:** When the web zombie hits a creature with a melee attack, the attack deals an extra 1d6 necrotic damage. - **Spider Climb:** The web zombie can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. - **Web Walker:** The web zombie ignores movement restrictions caused by webbing. - **Undead Fortitude:** If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. ### Actions - **Multiattack:** The web zombie makes two slam attacks. If both attacks hit a Medium or smaller target, the target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, necrotic, poison, and psychic damage). - **Slam:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.