# Sasori Fukurowashi *Medium* *Fey* *neutral good* - **Armor Class:** 17 (natural armor) - **Hit Points:** 123 (19d8+38) - **Speed:** fly 80 ft. walk 40 ft. climb 20 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** Tome of Beasts 2, page 224 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 19 (+4) | 15 (+2) | 11 (+0) | 21 (+5) | 19 (+4) | - **Saving Throws**: Dex +8, Wis +9 - **Skills:** perception +9, stealth +8 - **Damage Immunities:** poison - **Damage Resistances:** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, poisoned - **Senses:** truesight 60 ft., passive Perception 19 - **Languages:** Common, Sylvan ### Special Abilities - **Ethereal Jaunt:** As a bonus action, the kami can magically shift from the Material Plane to the Ethereal Plane, or vice versa. - **Flyby:** The kami doesn't provoke opportunity attacks when it flies out of an enemy's reach. - **Magic Resistance:** The kami has advantage on saving throws against spells and other magical effects - **Keen Hearing and Sight:** The kami has advantage on Wisdom (Perception) checks that rely on hearing or sight. ### Actions - **Multiattack:** The sasori fukurōwashi makes three attacks: one with its claw, one with its sting, and one with its talons. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage, and the target is grappled (escape DC 14). The kami has two claws, each of which can grapple only one target. - **Sting:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 22 (4d10) poison damage on a failed save, or half as much damage on a successful one. - **Talons:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage.