# Orphan of the Black *Small* *Fey* *neutral evil* - **Armor Class:** 13 - **Hit Points:** 49 (9d6+18) - **Speed:** walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Tome of Beasts 2, page 286 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 10 (+0) | 13 (+1) | - **Skills:** - **Damage Resistances:** bludgeoning - **Condition Immunities:** charmed, frightened - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common ### Special Abilities - **Forbiddance:** An orphan of the black can't enter a residence without an invitation from one of the occupants. - **Sense Law:** An orphan of the black can pinpoint the location of a lawful creature within 30 feet of it. - **Transmit Pain:** A creature that hits the orphan of the black with an attack must succeed on a DC 12 Wisdom saving throw or take 7 (2d6) psychic damage. ### Actions - **Multiattack:** The orphan of the black makes two melee attacks. - **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. - **Incite Violence (Recharge 5-6):** The orphan of the black forces a creature it can see within 15 feet of it to commit an outburst of violence. The target must make a DC 12 Wisdom saving throw. On a failed save, the creature must use its action on its next turn to attack the nearest creature other than the orphan of the black. On a success, the creature takes 7 (2d6) psychic damage from the violence boiling at the edge of its consciousness. A creature immune to being charmed isn't affected by the orphan's Incite Violence.