# Mari Lwyd *Large* *Undead* *neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 66 (7d10+28) - **Speed:** walk 40 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2, page 257 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 13 (+1) | 19 (+4) | 10 (+0) | 14 (+2) | 15 (+2) | - **Saving Throws**: Cha +4 - **Skills:** intimidation +4, performance +6 - **Damage Immunities:** poison - **Damage Resistances:** necrotic - **Condition Immunities:** exhaustion, frightened, poisoned, unconscious - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** Common, Draconic, Elvish, Giant, Primordial ### Special Abilities - **Turn Resistance:** The mari lwyd has advantage on saving throws against any effect that turns undead. - **Turned by Rhyme:** A creature can use its action to formally challenge the mari lwyd to a duel of rhymes. If no creature attacks the mari lwyd until the beginning of its next turn, it uses its action to recite a rhyme. The challenger must respond to the rhyme and succeed on a DC 14 Charisma (Performance) check. On a success, the mari lwyd is treated as if it is turned for 1 minute or until it takes damage. - **Innate Spellcasting:** The mari lwyd's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components: At will: chill touch, mage hand 3/day each: animate dead, hideous laughter, suggestion ### Actions - **Multiattack:** The mari lwyd makes one bite attack and one hooves attack. - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage. - **Hooves:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) bludgeoning damage.