# Mangrove Treant *Huge* *Plant* *neutral* - **Armor Class:** 15 (natural armor) - **Hit Points:** 136 (13d12+52) - **Speed:** walk 30 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 350 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 7 (-2) | 19 (+4) | 12 (+1) | 15 (+2) | 12 (+1) | - **Skills:** athletics +8, nature +4 - **Senses:** passive Perception 12 - **Languages:** Common, Draconic, Druidic, Sylvan ### Special Abilities - **False Appearance:** While the mangrove treant remains motionless, it is indistinguishable from an ordinary mangrove tree. - **Grasping Roots:** The treant has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. - **Siege Monster:** The mangrove treant deals double damage to objects and structures. - **Tiny Spies:** The mangrove treant can communicate with mosquitos as if they shared a language. The mosquitos alert the treant to the presence of intruders, and the treant has advantage on Wisdom (Perception) checks to notice creatures within 60 feet of it. ### Actions - **Multiattack:** The mangrove treant makes two slam attacks. - **Slam:** Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage. - **Mangrove Mosquitos:** The mangrove treant calls a swarm of mosquitos from its branches. The swarm of mosquitos uses the statistics of a swarm of insects, except it has a flying speed of 30 feet. The swarm acts an ally of the treant and obeys its spoken commands. The swarm remains for 1 day, until the treant dies, or until the treant dismisses it as a bonus action.

The treant can have only one swarm of mosquitos at a time. If it calls another, the previous swarm disperses.