# Kobold Spellclerk *Small* *Humanoid* *lawful neutral* - **Armor Class:** 12 - **Hit Points:** 21 (6d6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2, page 232 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | - **Saving Throws**: Int +5 - **Skills:** acrobatics +4, arcana +5, deception +5, investigation +5, perception +3, persuasion +3, stealth +4 - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Draconic ### Special Abilities - **Cunning Action:** On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action. - **Pack Tactics:** The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated. - **Sunlight Sensitivity:** While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Spellcasting:** The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, message, minor illusion 1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep ### Actions - **Multiattack:** The kobold spellclerk makes two melee attacks. - **Dagger:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.