# Haleshi *Large* *Fey* *lawful neutral* - **Armor Class:** 17 - **Hit Points:** 123 (13d10+52) - **Speed:** swim 40 ft. walk 30 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 191 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 16 (+3) | 18 (+4) | 14 (+2) | 17 (+3) | 19 (+4) | - **Saving Throws**: Dex +6, Cha +7 - **Skills:** insight +9, nature +5, perception +6, persuasion +7 - **Damage Resistances:** cold - **Condition Immunities:** charmed - **Senses:** darkvision 60 ft., passive Perception 16 - **Languages:** Aquan, Common, Elvish, Sylvan ### Special Abilities - **Amphibious:** The haleshi can breathe air and water. - **Charming Defense:** While the haleshi is wearing no armor and wielding no shield, its AC includes its Charisma modifier (included in the Armor Class). - **Innate Spellcasting:** The haleshi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: 3/day each: charm person, invisibility (self only) 1/day each: major image, water walk, zone of truth ### Actions - **Multiattack:** The haleshi makes two attacks with its stupefying touch. - **Stupefying Touch:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d8 + 3) psychic damage, and the target must succeed on a DC 15 Intelligence saving throw or be incapacitated until the end of its next turn. - **Clamport (3/Day):** The haleshi touches a clam within 5 feet of it, which enlarges and swallows the haleshi and up to three willing Medium or smaller creatures within 15 feet of the haleshi. The clam then teleports to a body of water the haleshi has visited that is large enough to hold the clam's passengers and releases them. After releasing the passengers, the clam returns to normal. ### Reactions - **Water Shield (Recharge 5-6):** The haleshi adds 3 to its AC against one attack that would hit it. To do so, the haleshi must be within 5 feet of a gallon or more of water. Alternatively, if the haleshi would take fire damage from an attack or spell, it can negate that damage if it is within 5 feet of a gallon or more of water.