# Graveyard Dragon *Large* *Undead* *neutral evil* - **Armor Class:** 16 (natural armor) - **Hit Points:** 127 (15d10+45) - **Speed:** walk 40 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2, page 183 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 13 (+1) | - **Saving Throws**: Con +6, Wis +3, Cha +4 - **Skills:** perception +3, stealth +3 - **Damage Immunities:** poison - **Damage Resistances:** necrotic - **Condition Immunities:** charmed, exhaustion, poisoned - **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 13 - **Languages:** Common, Draconic ### Special Abilities - **Elemental Aura:** At the start of each of the graveyard dragon's turns, each creature within 5 feet of it takes 4 (1d8) damage of the type dealt by the dragon's breath weapon. - **Elemental Resistance:** The graveyard dragon has resistance to the type of damage dealt by its breath weapon. - **False Appearance:** While the graveyard dragon remains motionless, it is indistinguishable from a pile of dragon bones. - **Reassemble Bones:** As a bonus action, the graveyard dragon can rearrange its bone structure to fit into a space as narrow as 1 foot wide without squeezing. It can use a bonus action to reassemble itself into its normal form. While in this compressed form, it can't make melee weapon attacks. ### Actions - **Multiattack:** The graveyard dragon makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d10 + 3) piercing damage plus 4 (1d8) damage of the type dealt by the dragon's breath weapon. - **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. - **Breath Weapon (Recharge 5-6):** The dragon releases a breath weapon that corresponds to the type of dragon it was in life. Each creature in the area must make a DC 14 Dexterity saving throw, taking 40 (9d8) damage of the corresponding type on a failed save, or half as much damage on a successful one.
* Black. Acid damage in a 30-foot line that is 5 feet wide.
* Blue. Lightning damage in a 30-foot line that is 5 feet wide.
* Green. Poison damage in a 30-foot cone.
* Red. Fire damage in a 30-foot cone.
* White. Cold damage in a 30-foot cone.