# Gaunt One *Medium* *Aberration* *neutral evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 75 (10d8+30) - **Speed:** walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 163 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 4 (-3) | - **Skills:** stealth +4 - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** understands Undercommon but can’t speak ### Special Abilities - **Keen Hearing:** The gaunt one has advantage on Wisdom (Perception) checks that rely on hearing. ### Actions - **Multiattack:** The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14). - **Claw:** Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage. - **Extract Heart:** Melee Weapon Attack: +6 to hit, reach 5 ft., one humanoid grappled by the gaunt one. Hit: The target must make a DC 13 Constitution saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart.