# Frost Mole *Small* *Beast* *unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 71 (11d6+33) - **Speed:** burrow 30 ft. walk 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 2, page 390 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 15 (+2) | 16 (+3) | 3 (-4) | 13 (+1) | 6 (-2) | - **Skills:** athletics +5, perception +3, stealth +4 - **Damage Resistances:** cold - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 13 - **Languages:** — ### Special Abilities - **Keen Smell:** The frost mole has advantage on Wisdom (Perception) checks that rely on smell. - **Snow Burrower:** The frost mole can burrow through nonmagical snow and ice in addition to sand, earth, and mud. - **Snow Camouflage:** The frost mole has advantage on Dexterity (Stealth) checks made to hide in snowy terrain. - **Snow Pit:** If the frost mole moves at least 20 feet straight toward a creature, it can dig a 5-foot-diameter, 20-foot-deep pit beneath the creature. If the target is Medium or smaller, it must succeed on a DC 13 Dexterity saving throw or fall into the pit and land prone, taking falling damage as normal. If the target is Large or larger, it must succeed on a DC 13 Dexterity saving throw or be restrained. If the target is prone or restrained, the mole can make one claw attack against it as a bonus action. ### Actions - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) slashing damage.