# Flayed Wraith *Medium* *Undead* *neutral evil* - **Armor Class:** 12 - **Hit Points:** 67 (9d8+27) - **Speed:** hover True ft. walk 0 ft. fly 60 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2, page 151 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 9 (-1) | 15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 8 (-1) | - **Saving Throws**: Wis +2 - **Skills:** - **Damage Immunities:** necrotic, poison - **Damage Resistances:** cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons - **Condition Immunities:** charmed, exhaustion, paralyzed, poisoned, prone - **Senses:** darkvision 60 ft., passive Perception 9 - **Languages:** any languages it knew in life ### Special Abilities - **Sunlight Sensitivity:** While in sunlight, the flayed wraith has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. - **Torturer:** When the flayed wraith reduces a creature to 0 hp, it knocks out the creature, which falls unconscious and is stable. ### Actions - **Multiattack:** The flayed wraith uses its Howl of Agony. It then makes two claw attacks. - **Claw:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage plus 5 (2d4) necrotic damage. - **Howl of Agony:** The wraith screams its pain into the mind of one creature it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is incapacitated as it doubles over in pain. On a success, the target takes half the damage and isn't incapacitated.