# Dread Walker Excavator *Large* *Construct* *neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 75 (10d10+20) - **Speed:** climb 30 ft. walk 30 ft. swim 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 2, page 129 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 19 (+4) | 14 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | - **Saving Throws**: Dex +7, Wis +6 - **Skills:** perception +6 - **Damage Immunities:** poison, psychic - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., tremorsense 60 ft., passive Perception 16 - **Languages:** — ### Special Abilities - **Arcane Instability:** When the excavator is reduced to half its maximum hp or fewer, unstable arcane energy begins to pour from its metal body. A creature that touches the unstable excavator or hits it with a melee attack while within 5 feet of it takes 3 (1d6) force damage. - **Spider Climb:** The excavator can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ### Actions - **Multiattack:** The excavator makes two foreleg attacks. - **Foreleg:** Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage. - **Excavation Beam:** Ranged Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 17 (5d6) force damage.