# Death Vulture *Large* *Monstrosity* *neutral evil* - **Armor Class:** 12 (natural armor) - **Hit Points:** 76 (8d10+32) - **Speed:** fly 60 ft. walk 10 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2, page 81 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 10 (+0) | 18 (+4) | 6 (-2) | 12 (+1) | 7 (-2) | - **Saving Throws**: Con +6 - **Skills:** perception +3 - **Damage Immunities:** necrotic, poison - **Condition Immunities:** poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** understands Common but can’t speak ### Special Abilities - **Awful Stench:** The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. - **Keen Sight and Smell:** The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell. - **Pack Tactics:** The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated. ### Actions - **Multiattack:** The death vulture makes two attacks: one with its beak and one with its talons. - **Beak:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage. - **Talons:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage. - **Decaying Breath (Recharge 6):** The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken.