# Balloon Spider *Medium* *Beast* *unaligned* - **Armor Class:** 13 - **Hit Points:** 36 (8d8) - **Speed:** hover True ft. walk 20 ft. fly 40 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2, page 387 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 10 (+0) | 2 (-4) | 12 (+1) | 4 (-3) | - **Skills:** perception +3 - **Damage Immunities:** lightning - **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 13 - **Languages:** — ### Special Abilities - **Erratic Discharge:** A creature that starts its turn within 10 feet of the balloon spider must make a DC 12 Constitution saving throw. On a failure, the creature takes 2 (1d4) lightning damage and can move or take an action on its turn, but not both. On a success, the creature gains the benefits of the haste spell until the end of its turn. If a creature's saving throw is successful, it is immune to the spider's Erratic Discharge for the next 24 hours. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or it can move or take an action on its turn, but not both. - **Charged Web (Recharge 4-6):** Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: The target is grappled (escape DC 13) by strands of charged webbing and begins to hover off the ground. Until this grapple ends, the target takes 1 lightning damage at the start of each of its turns. In addition, the grappled target can make a DC 12 Dexterity (Acrobatics) check to manipulate the strands of webbing and fly 10 feet in any direction. - **Draw In:** The balloon spider magically pulls all creatures grappled by its webbing up to 10 feet toward it. If this movement pulls the creature within 5 feet of the balloon spider, the spider can make one bite attack against the creature as a bonus action.