# Ahu-Nixta Drudge *Medium* *Aberration* *neutral evil* - **Armor Class:** 13 (clockwork armor) - **Hit Points:** 26 (4d8+8) - **Speed:** fly 30 ft. hover True ft. walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2, page 10 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) | 10 (+0) | - **Skills:** perception +2 - **Damage Immunities:** poison, psychic - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** Deep Speech, Void Speech ### Special Abilities - **Clockwork Encasement:** The creature within the machine is a somewhat shapeless mass, both protected and given concrete manipulators by its armor. The clockwork armor has a few manipulators that the ahu-nixta can use to attack or to interact with objects outside of the armor. Unlike other ahu-nixta, the drudge can't live outside its armor and dies when its armor is reduced to 0 hp. - **Immutable Form:** The drudge's clockwork armor is immune to any spell or effect that would alter its form, as is the creature that controls it as long as the ahu-nixta remains within the armor. - **Innate Spellcasting:** The ahu-nixta's innate spellcasting ability is Intelligence (spell save DC 11, +3 to hit with spell attacks). The ahunixta can innately cast the following spells, requiring no material components: At will: fire bolt (1d10) 1/day: fear ### Actions - **Whirring Blades:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.