# Wyvern Knight *Medium* *Humanoid* *lawful evil* - **Armor Class:** 20 (plate, shield) - **Hit Points:** 102 (12d8+48) - **Speed:** walk 30 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Creature Codex, page 385 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 10 (+0) | 18 (+4) | 10 (+0) | 12 (+1) | 15 (+2) | - **Saving Throws**: Str +6, Con +7 - **Skills:** perception +4 - **Damage Immunities:** poisoned - **Damage Resistances:** poison - **Senses:** passive Perception 14 - **Languages:** Common, Draconic ### Special Abilities - **Brave:** The wyvern knight has advantage on saving throws against being frightened. - **Ring of Feather Falling:** When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling. ### Actions - **Multiattack:** The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack. - **Lance:** Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted. - **Heavy Crossbow:** Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage. - **Dagger:** Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage. ### Reactions - **Protection:** When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.