# Woodwose *Medium* *Humanoid* *chaotic neutral* - **Armor Class:** 13 (natural armor) - **Hit Points:** 27 (6d8) - **Speed:** climb 20 ft. walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 383 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | - **Skills:** nature +2, perception +4, stealth +3, survival +4 - **Senses:** passive Perception 14 - **Languages:** Common, Elvish, Sylvan ### Special Abilities - **Fey Touched:** The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep. - **Speak with Beasts and Plants:** The woodwose can communicate with beasts and plants as if they shared a language. - **Innate Spellcasting:** The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle ### Actions - **Club:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh. - **Shortbow:** Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.