# Wolpertinger *Tiny* *Monstrosity* *unaligned* - **Armor Class:** 13 - **Hit Points:** 9 (2d4+4) - **Speed:** burrow 10 ft. fly 30 ft. walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Creature Codex, page 382 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 16 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 6 (-2) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** - ### Special Abilities - **Charge:** If the wolpertinger moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 2 (1d4) piercing damage. - **Flyby:** The wolpertinger doesn't provoke an opportunity attack when it flies out of an enemy's reach. - **Standing Leap:** The wolpertinger's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - **Gore:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. - **Keening (Recharge 6):** The wolpertinger emits a piercing shriek. Each creature within 30 feet that can hear the wolpertinger must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. A beast with an Intelligence of 4 or lower that is in the area must also succeed on a DC 13 Wisdom saving throw or be frightened until the beginning of its next turn.