# Shockwing *Small* *Beast* *unaligned* - **Armor Class:** 12 - **Hit Points:** 27 (5d6+10) - **Speed:** fly 30 ft. walk 25 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Creature Codex, page 179 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 15 (+2) | 14 (+2) | 3 (-4) | 10 (+0) | 7 (-2) | - **Skills:** perception +2, stealth +4 - **Damage Immunities:** lightning - **Senses:** darkvision 60 ft., passive Perception 12 - **Languages:** - ### Special Abilities - **Antennae:** The giant moth has advantage on Wisdom (Perception) checks that rely on smell. - **Charged:** At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours. ### Actions - **Multiattack:** The shockwing makes two proboscis attacks. - **Proboscis:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage. - **Fulminating Wings (1/Day):** A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.