# Shadow Skeleton *Medium* *Undead* *neutral evil* - **Armor Class:** 13 - **Hit Points:** 52 (8d8+16) - **Speed:** swim 40 ft. walk 30 ft. - **Challenge Rating:** 2 (450 XP) - **Source:** Creature Codex, page 326 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | - **Skills:** - **Damage Immunities:** poison - **Damage Resistances:** fire, piercing, slashing - **Condition Immunities:** exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** understands all languages it knew in life but can't speak ### Actions - **Multiattack:** The shadow skeleton makes two scimitar attacks. - **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage. - **Finger Darts:** Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.