# Quiet Soul *Medium* *Undead* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 90 (20d8) - **Speed:** walk 10 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Creature Codex, page 309 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 6 (-2) | 10 (+0) | 10 (+0) | 8 (-1) | 18 (+4) | 10 (+0) | - **Saving Throws**: Con +3, Wis +7, Cha +3 - **Skills:** perception +7 - **Damage Immunities:** cold, poison, psychic - **Condition Immunities:** poisoned - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 17 - **Languages:** understands the languages it knew in life but can't speak ### Special Abilities - **False Appearance:** While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse. - **Melancholic Emanation:** The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it. ### Actions - **Psychic Lash:** Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.