# Purple Slime *Large* *Ooze* *unaligned* - **Armor Class:** 7 - **Hit Points:** 76 (8d10+32) - **Speed:** climb 10 ft. swim 30 ft. walk 20 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 307 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 8 (-1) | 18 (+4) | 2 (-4) | 6 (-2) | 1 (-5) | - **Skills:** stealth +1 - **Damage Immunities:** acid, cold - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8 - **Languages:** - ### Special Abilities - **Amorphous:** The purple slime can move through a space as narrow as 1 inch wide without squeezing. - **Amphibious:** The purple slime can breathe air and water. - **Underwater Camouflage:** The purple slime has advantage on Dexterity (Stealth) checks made while underwater. ### Actions - **Multiattack:** The purple slime makes two spike attacks. - **Spike:** Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.