# Mold Zombie *Medium* *Undead* *chaotic evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 75 (10d8+30) - **Speed:** walk 20 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 394 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 8 (-1) | 16 (+3) | 3 (-4) | 6 (-2) | 5 (-3) | - **Saving Throws**: Str +5, Wis +0 - **Skills:** - **Damage Immunities:** necrotic, poison - **Condition Immunities:** exhaustion, poisoned - **Senses:** darkvision 60 ft., passive Perception 8 - **Languages:** - ### Special Abilities - **Spore Death:** When the zombie is reduced to 0 hp and doesn't survive with its Undead Fortitude, it explodes in a cloud of spores. Each creature within 5 feet of the zombie must succeed on a DC 13 Constitution saving throw or take 9 (2d8) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar). - **Undead Fortitude:** If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead. ### Actions - **Multiattack:** The zombie makes two slam attacks. - **Slam:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 7 (2d6) necrotic damage. - **Plague Breath (Recharge 6):** The zombie breathes a cloud of spores in 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 10 (3d6) necrotic damage and contract iumenta pox (see Iumenta Pox sidebar).