# Leonino *Tiny* *Beast* *unaligned* - **Armor Class:** 13 - **Hit Points:** 13 (3d4+6) - **Speed:** fly 40 ft. walk 30 ft. - **Challenge Rating:** 1/8 (25 XP) - **Source:** Creature Codex, page 250 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | - **Saving Throws**: Dex +5, Wis +1 - **Skills:** perception +1, persuasion +3, stealth +5 - **Senses:** darkvision 30 ft., passive Perception 11 - **Languages:** Elvish ### Special Abilities - **Flyby:** The leonino doesn't provoke opportunity attacks when it flies out of an enemy's reach. - **Evasion:** If the leonino is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the leonino instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. - **Silent Wings:** The flight of a leonine is especially silent and difficult to notice in forests and urban settings. It has advantage on Dexterity (Stealth) checks made while flying in these areas. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. If this is the first time the leonino has hit the target within the past 24 hours, the target must succeed on a DC 10 Wisdom saving throw or be charmed by the leonino for 1 hour.