# Lamassu *Large* *Celestial* *lawful good* - **Armor Class:** 17 (natural armor) - **Hit Points:** 147 (14d10+70) - **Speed:** fly 60 ft. walk 30 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Creature Codex, page 247 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 14 (+2) | 20 (+5) | 17 (+3) | 18 (+4) | 16 (+3) | - **Saving Throws**: Dex +6, Con +9, Wis +8, Cha +7 - **Skills:** arcana +7, history +7, insight +8, perception +8 - **Damage Resistances:** radiant; bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** charmed, exhaustion, frightened - **Senses:** truesight 60 ft., passive Perception 18 - **Languages:** all, telepathy 120 ft. ### Special Abilities - **Magic Resistance:** The lamassu has advantage on saving throws against spells and other magical effects. - **Magic Weapons:** The lamassu's weapon attacks are magical. - **Pounce:** If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action. - **Innate Spellcasting:** The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant 3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave 1/day each: banishment, flame strike, glyph of warding ### Actions - **Multiattack:** The lamassu makes two attacks with its claws. - **Claw:** Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage. - **Healing Touch (3/Day):** The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it. The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn. ### Legendary Actions - **Detect:** The lamassu makes a Wisdom (Perception) check. - **Claw Attack:** The lamassu makes one claw attack. - **Wing Attack (Costs 2 Actions):** The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.