# Ichneumon *Large* *Monstrosity* *unaligned* - **Armor Class:** 16 (natural armor; 18 with Mud Armor) - **Hit Points:** 123 (13d10+52) - **Speed:** walk 50 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Creature Codex, page 224 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 18 (+4) | 18 (+4) | 6 (-2) | 14 (+2) | 12 (+1) | - **Saving Throws**: Dex +8, Con +8, Wis +6 - **Skills:** acrobatics +8, athletics +10, stealth +8, survival +6 - **Damage Resistances:** acid, cold, fire, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks - **Senses:** darkvision 120 ft., passive Perception 12 - **Languages:** - ### Special Abilities - **Draconic Predator:** The ichneumon is immune to a dragon's Frightful Presence and has advantage on saving throws against the breath weapons of dragons. - **Evasion:** If the ichneumon is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the ichneumon instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. - **Keen Hearing and Smell:** The ichneumon has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Mud Armor:** If the ichneumon spends an hour applying mud to itself, it can increase its AC by 2 for 8 hours. ### Actions - **Multiattack:** The ichneumon makes three attacks: two with its bite and one with its claws. - **Bite:** Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 20 (4d6 + 6) piercing damage and the target is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the ichneumon can't use its bite on another target. - **Claws:** Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) slashing damage.