# Giant Albino Bat *Huge* *Monstrosity* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 76 (9d12+18) - **Speed:** fly 80 ft. walk 10 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Creature Codex, page 50 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) | 6 (-2) | - **Skills:** - **Senses:** blindsight 60 ft., passive Perception 11 - **Languages:** Abyssal, understands Common but can't speak it ### Special Abilities - **Echolocation:** The bat can't use its blindsight while deafened. - **Keen Hearing:** The bat has advantage on Wisdom (Perception) checks that rely on hearing. ### Actions - **Multiattack:** The bat makes two attacks: one with its bite and one with its claws. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. - **Claws:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the bat can't use its claws against another target.