# Execrable Shrub *Medium* *Fiend* *neutral evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 40 (9d8) - **Speed:** burrow 10 ft. walk 10 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Creature Codex, page 304 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 14 (+2) | 10 (+0) | 7 (-2) | 14 (+2) | 10 (+0) | - **Skills:** perception +4 - **Damage Immunities:** fire - **Damage Resistances:** piercing, poison - **Condition Immunities:** poisoned - **Senses:** tremorsense 60 ft., passive Perception 14 - **Languages:** - ### Special Abilities - **Healed by Blood:** Whenever a creature is reduced to 0 hp within 60 feet of the execrable shrub, the shrub regains 5 (1d10) hp. - **Like Calls to Like:** The execrable shrub knows if a creature within 60 feet of it is evil-aligned or not. - **Limited Telepathy:** Using telepathy, the execrable shrub can magically communicate with any other evil-aligned creature within 100 feet of it. This communication is primarily through images and emotions rather than actual words. ### Actions - **Burning Slash:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) fire damage. - **Smolder (Recharge 5-6):** The execrable shrub releases a billowing cloud of smoke in a 10-foot-radius that lasts for 1 minute and moves with the shrub. The area affected by the smoke is heavily obscured.